* ROB KUNTZ, Special Guest at ARNECON 2 GAMING CONVENTION 2024, Minneapolis MN, See You There! *

Saturday, December 3, 2016

My Interview at the Multiverse Blog

"Chillin' after the interview"


Timothy Connolly and I had a week-long give-and-take resulting in an interview that should be of special interest to TSR/D&D historians and serious designers.

LINK:  http://multiverse.world/blog/2016/11/30/qa-robert-j-kuntz/

1 comment:

  1. I have a question that never seems to come up in interviews.

    Alignment.

    In Moorcock's and Poul's writing Law and Chaos were concrete, or definitely less than abstract, forces that were embroiled in an eternal struggle. Today, it is weird to think of it as anything other than a useful tool for character development if it is thought of at all. In older editions of the game however, it was considered rude to ask someone their alignment, and there were tools for ascertaining someone's alignment, and the consequences of an alignment change were graver than they are in more recent editions. It seems to me that alignment was originalyl more declarative of one's allegiance in the cosmic struggle, rather than the reflection of innate tendencies it has become today. Given this, which admittedly may be way off track, how and in what way was alignment used in original play?

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